![]() exe an error message appears:Īnyone knows where to find those textures and where to put them? Im using Windows Vista 64 Ultimate, a Radeon HD 4750 card, and Sauerbraten 2009_05_04. The problem of vsync was resolved with a driver update. #369: Re: bug with vsync and anti-aliasing Then, with my Ati HD 4650 anti-aliasing to 16x doesn\\\\\\\'t work: it gives the same result as it were turneed off. You need to type /vsync in order to activate it. Vsync is shown active in the settings menu, but its value is -1. Go to ur 'bin' folder in sauerbraten directory, find Please reply like : I'm asking my daughter to do it for me.Īnd maybe try searching the interwebs for "BAT" (batch file) and "how to disable hiding of extension" Please reply like : I'm running Windows 98. #3 - have you tried copying the bin/zlib1.dll file to C:\Windows\System32. #2 - are you starting the game by running the BAT? #1 - please give us more background-info - like the fact you seem to be running Windows (which one?). I already re-installed it, and now I don't know what to do. Re-istalling the application may fix this problem. Whenever I try to start the game, I get this: This application has failed to start because zlib1.dll was not found. This is basically a problem with your router. In the sauer console type: /maxservpings 10 There still can be a bug somethere, I don\'t have explicit data that my ISP is really blocking suspicious network activity. Is (or will be) there any option to add a little delay when scanning multiple servers? Let it be zero for all the ordinary people, but someone could use it to overcome such limitations.ĪFAIR I noticed it when I installed Trooper edition on both of my computers, but I was too lazy to write a report and didn\'t play much to worry about it. So, my ISP seems to be blocking the outgoing virus attacks in such a way that it conflicts with sauerbraten network protocol. Firewall is off, no other software running, DDOS protection on the router is off, too (and its logs doesn\'t list dropped packets). When I run \"netstat -s -p UDP\", it shows that sauerbraten sends dozens of UDP packets at the same moment I refresh the list, so I guess it sends them to all of the servers but something limits most of them from reaching their destinations. I have tried to /clearservers and /updatefrommaster from console, to wait for random amount of time between refreshing, to refresh list twice in a second, but the result is still the same. For example, I have never seen TC-servers\' stats, but if I find one of their IP\'s in the list and click on it, game will connect smoothly. And that servers are pretty much the same each time, I guess it is because their adresses are listed first. ![]() After a second, it lists their full statuses - but only for about 16 of them (that number may be, say, 14 or 20), others are still \"checked\". When I click on \"Update server list.\", Sauerbraten gets ~6 tabs of IP adresses and marks them as \"Checking\". It seems it dont work on vista 64 bit, is there a way i can make work it If someone else can't reproduce the problem, it is unlikely he can fix it or tell you what is wrong. Please give as much detail as possible on how someone can recreate the problem, in as certain terms as you can. If on MacOS X, please post the crash log if applicable.ĥ) A description of the problem and how to reproduce it. If on Linux, post a log of the startup info from the console, including relevant errors or any info you might have discovered. Assassin edition, CVS as of a particular date, or otherwise.Ĥ) Error information: If you are on Windows, a pop-up message showing filenames and line numbers should show up when Sauerbraten crashes if possible, post a screenshot or a copy/paste of this. If you do not know, this is printed on the "Renderer:" line in the console when Sauerbraten starts up.ģ) The edition of Sauerbraten you are using, i.e. ![]() Linux, Windows, or otherwise and what version you are using.Ģ) 3D card: The 3D card you are using. With your bug report, please submit the following information:ġ) OS: Your operating system, i.e. ![]()
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